In October 2009, MDA announced the Media-in-Learning initiative to explore the use of media such as games to enhance learning and teaching. It has already selected eight industry projects for co-investment. A second call for proposals has been launched. The emphasis this time round is on innovative applications using Interactive Digital Media in e-Learning, Publishing, Broadcasting, Animation and Games, for the purpose of Learning, Training and Education. The closing date is 27 May 2010. See here for more details. |
GAMES are becoming a serious business. The inaugural Serious Games Conference 2010 – Games for Learning, which took place on 3 and 4 March 2010, showed how games have grown beyond simple entertainment and earned a place in the world of learning.
The event at Suntec Convention Centre saw 125 delegates from the games industry gain wisdom from eminent figures in the serious games sphere, such as Mr Ben Sawyer, co-founder of the Serious Games Initiative – based in Washington DC – which forges links between the electronic games industry and projects involving using games in "serious" areas such as education, training, health, and even public policy.
In his welcome address, Mr Thomas Lim, Senior Director (Special Programs) with the Media Development Authority (MDA), which supported the conference, noted that serious games have until recently been a neglected segment in game development.
However, with greater adoption of game technology and design by governments and the military as well as the corporate world, and demonstrated with applications in training, transportation, logistics, healthcare and research, "there has been a notable increase in the awareness and acknowledgement of its impact, effectiveness and of most importance to game companies - the commercial viability of this domain," he said.
MDA aims to spearhead the creation of a wide range of serious games products with global appeal, after test-bedding them in Singapore. "This serves as a scaleable distribution model, which will enable Singaporean media companies to reach a global audience in the most effective way," said Mr Lim.
To make this vision a reality, MDA will tap into both Singapore’s reputation as an education centre, as well as the pervasive leveraging of media and technology in schools to bring about engaged learning. MDA is also championing the innovative and extensive use of media in other domains such as tourism, the military, healthcare and financial services.
Speaking via videoconferencing, Mr Sawyer warned industry players against being “too blinkered” in their definition of the segment. Most people tend to define serious games based only on what they are doing. In actual fact, it encompasses everything from simple trivia games to virtual reality and simulation, and includes games that are created for entertainment, but which are being put to “serious” use by consumers, like those who use certain games for the Wii for exercise.
While there is a huge potential for serious games, he observed that "getting consumers to see games as a strategic resource is critical to our long-term success".
Mr Mervyn Levin, who spoke on the topic Integrating the Cross Pollination between Serious Games, Social Networks, Virtual Worlds and Games, highlighted the power of immersive technologies to "engage our hearts, minds and wallets", which lends them extra effectiveness as aids in learning and even in healthcare.
He said: "Gaming is a sophisticated set of interactions that have their own reality, as opposed to being just a form of escapism."
He also noted that developing good serious games involves a combination of hard and soft sciences, ranging from storytelling to law, and that it takes synergies in multi-disciplinary fields for the simulation of human behaviour. "We have to get out of our silos quickly in order to be competitive," he advised.
He also noted that developing good serious games involves a combination of hard and soft sciences, ranging from storytelling to law, and that it takes synergies in multi-disciplinary fields for the simulation of human behaviour. "We have to get out of our silos quickly in order to be competitive," he advised.
MDA Helps Firms Get Serious
In the light of the uptrend in serious games, MDA is taking steps to help local IT companies "get serious". Last October, it launched its Media-in-Learning initiative, making available S$6 million for the development of various games-in-learning content, applications and services.
That same month, a call for proposals for projects suitable for co-investment was launched, with MDA ready to put in as much as 50 percent of the projects’ funding. Out of two dozen submissions using games in teaching scenarios, eight were picked, and will receive a total of S$1.5 million in funding.
Among them is a project by Skyvu Pictures, a start-up that creates e-books and games for iPhones. The company, which is headquartered in the US, has offices in Vietnam and Singapore, and is best known for its interactive Story Boy children’s e-books, which were developed with funding from MDA.
Skyvu's Media-in-Learning game, Erica Knows Green, is based on an original e-book about a girl who knows what it means to be eco-friendly. Ms Anthea Chuah, Skyvu's creative director, was impressed with the speed at which the selection process moved – barely two weeks after they made their pitch, Skyvu was informed that they had been chosen.
"That was pretty quick," she said, adding, "we're very excited to work with MDA again."
"The speed at which the Media-in-Learning initiative moved is a sign of the potential of the sector and the rich possibilities of media as a transformational tool in other sectors," said Dr Christopher Chia, Chief Executive Officer, MDA. "We hope to see more of Singapore's media companies taking on this opportunity to explore the use of media in this sector."
Another recipient is SBA Mobile Solutions LLP, a J2ME game developer that has been moving towards iPhone game development. Its Languages around the World project aims to teach languages to children between the ages of 9 and 12. Mr Alan Chan, SBA's Mobile Director, said: "As a young company, we are grateful for MDA’s customised support, which will enable us to channel our talent into reality."
Just as important as the investment is MDA's specific provision of pedagogical training, which Mr Chan feels will strengthen the company's niche in developing iPhone games and apps that are fun and educational.
"This strong unique selling point of being pedagogically sound will allow us to collaborate and compete better in the global arena of game development," he said. He revealed that he is looking to recruit more game developers and designers soon.
For more information about Media-in-Learning, see here and here. |

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